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Kiwi Race 2009 › virtual soaring competition - 15m class
LATEST NEWS: Kiwi Race 2009 is now a piece of history. Winners are: 1st Martin Kožár (MK1), 2nd András Balogh (66) and 3rd Jan Michálek (Y77). Thanks to all pilots for joining us and big congratulation goes to winners!
Welcome to the website of another virtual soaring competition at virtualsoaring.eu. We have prepared special contest - refly of real competition. In year 2007 2nd FAI World GP Gliding Champion has been in Omarama, New Zealand. We prepared for you same races as these world top glider pilots joined. GP contest has special scoring system, all tasks will be regattas, so be quick on task start! Attention: choose carefully glider type in registration - with registered glider type you have to fly all task! More info at competition rules.
This competition is continued line of successful competitions like Christmas Minicup, Raven Competition, Praděd Gliding and Liberec Eighteens. It's small competition with five racing days for 15m class. Please - give your attention to rules! Will be need registration, server password will be published in briefing. After all flights IGC file must uploaded to this website.
Day, name, time: saturdays from May 9th till June 6th, 2009 / Kiwi Race 2009 / 20:00 CEST (18:00 UTC)
Scenery & tasks: New Zealand 0.8, tasks with PDA allowed, every task is REGATTA!
Condor › The Competition Soaring Simulator
Condor: The Competition Soaring Simulator is designed to recreate the ultimate experience of competition soaring on your PC. A lot of attention was put in to create an environment which would create an immersion of real competition flying. This means that the aerodynamics and weather physics were in focus of the development. The result is amazingly real feel of flight in all flight regimes and weather conditions which challenges a real soaring pilot on a competition day.
Amazing feel of flight due to the advanced flight dynamics model: Advanced 6DOF flight model for complete freedom of flying / Accurate sailplane performance and handling – also at and beyond critical angles of attack / Sailplane damage simulation – flutter, high G stress, collisions / High time fidelity physics engine (up to 500 cycles per second) / Accurate ground forces for realistic takeoffs, landings and crashes / Detailed, sub-object collision detection for mid air and ground object collisions / Accurate conditions for a realistic towing and winch start.